| ua2 Rumours | |
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+13Jollersmart MiziolMaster_ Herbmaster doomgeneral jampe Legendel lucius-1 LetsEatAnApple Just_A_Dude Spoprockel Admin splitopen Rotg.Angr_Brthd 17 posters |
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splitopen Captain
Number of posts : 961
| Subject: Re: ua2 Rumours Sun 25 Jan 2009 - 4:40 | |
| More like you run away when satcheling DM's. | |
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Spoprockel Sergeant Major
Number of posts : 311 Age : 36 Location : Austria
| Subject: Re: ua2 Rumours Sun 25 Jan 2009 - 7:10 | |
| Never got to blow my satchels up on umbs, they always butt them before i could detonate em | |
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Rotg.Angr_Brthd Staff Sergeant
Number of posts : 85 Location : Scotland!
| Subject: Re: ua2 Rumours Sun 25 Jan 2009 - 9:22 | |
| I hate how umbs can riflebutt invisi objects, especially cams. | |
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MiziolMaster_ Staff Sergeant
Number of posts : 101 Age : 30 Location : Poland
| Subject: Re: ua2 Rumours Sun 25 Jan 2009 - 11:25 | |
| They got true sight . Take ghost and tank rifle squad while being invis , they will see u (ofc outside mini flamer)
and something i never checked so i dont know ..:
do umb dc got true sight ?? | |
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Rotg.Angr_Brthd Staff Sergeant
Number of posts : 85 Location : Scotland!
| Subject: Re: ua2 Rumours Mon 26 Jan 2009 - 7:21 | |
| yes. Even if they didn't they would be able to nade you 'cause of triggers | |
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Legendel Major
Number of posts : 1258 Age : 34 Location : Ipswich
| Subject: Re: ua2 Rumours Tue 27 Jan 2009 - 6:24 | |
| Minervea can jump out of stun, smoke+flare.... Just happened, I was quite amazed... still dazed it jumped out of the smoke after being stunned for 2 seconds | |
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Rotg.Angr_Brthd Staff Sergeant
Number of posts : 85 Location : Scotland!
| Subject: Re: ua2 Rumours Tue 27 Jan 2009 - 6:59 | |
| lol yeah all jumping ignores movement decrease | |
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Jollersmart Colonel
Number of posts : 1912 Age : 33 Location : Sweden
| Subject: Re: ua2 Rumours Tue 27 Jan 2009 - 7:12 | |
| - Legendel wrote:
- Minervea can jump out of stun, smoke+flare.... Just happened, I was quite amazed... still dazed it jumped out of the smoke after being stunned for 2 seconds
I've noticed she more or less only jumps while standing next to someone so she is stunned by flaresmoke as long as you keep a distance <.< | |
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Spoprockel Sergeant Major
Number of posts : 311 Age : 36 Location : Austria
| Subject: Re: ua2 Rumours Wed 28 Jan 2009 - 6:03 | |
| About true sighted umbs: some have the skill, some don't. I'm not sure if all umb dc got it, but i'm pretty sure all umb units can get it, the skills of the umb units are kind of randomised. Also not all umb riflers got grenades, thats why you get fragged more often by umb dc, who definetly all have the nade skill.
I've never seen Minerva jumping while smoked and flared, but i think all is possible for that dam freak. Better be glad she jumps all the time like an idiot, if she just went from one to another marine and killed him with her claws the mission would be impossible, considering her movement speed and dmg. | |
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Rotg.Angr_Brthd Staff Sergeant
Number of posts : 85 Location : Scotland!
| Subject: Re: ua2 Rumours Wed 28 Jan 2009 - 7:26 | |
| - Spoprockel wrote:
- About true sighted umbs: some have the skill, some don't. I'm not sure if all umb dc got it, but i'm pretty sure all umb units can get it, the skills of the umb units are kind of randomised.
I think they're not randomised. I think it's DM, DC, Ghost (never seen an umb ghost before, but I've had to avoid an ion) that can truesight. And I think only DC can nade because I never been naded without any DCs about | |
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Admin Captain
Number of posts : 908 Location : Germany
| Subject: Re: ua2 Rumours Wed 28 Jan 2009 - 23:20 | |
| - Rotg.Angr_Brthd wrote:
- And I think only DC can nade because I never been naded without any DCs about
Riflemen will nade you too if you stand too close to each other. | |
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Spoprockel Sergeant Major
Number of posts : 311 Age : 36 Location : Austria
| Subject: Re: ua2 Rumours Thu 29 Jan 2009 - 5:14 | |
| @ Rotg. I know riflers can have true sight too, i once played umbs with a hosting bot and had a look at the units. There were many different rifle builts, all had different skills. All of them had crits, but only a few had frags, and also a few had true sight. Maybe there are some units who always have true sight, but i think all can get the true sight skill. Also i fragged Hosch with an umb rifler that game, so they can frag you too btw, anyone else seen umb dm use riflebutt? ive seen them butt zombies and ecs but nobody believed me would be cheating imo if their dms could butt and ours couldn't | |
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Rotg.Angr_Brthd Staff Sergeant
Number of posts : 85 Location : Scotland!
| Subject: Re: ua2 Rumours Thu 29 Jan 2009 - 9:20 | |
| I suppose you know better than me. I think all umbs can riflebutt | |
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Jollersmart Colonel
Number of posts : 1912 Age : 33 Location : Sweden
| Subject: Re: ua2 Rumours Thu 29 Jan 2009 - 11:56 | |
| - Rotg.Angr_Brthd wrote:
- I suppose you know better than me. I think all umbs can riflebutt
Flamerz can't <.< | |
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NetromNaj Sergeant
Number of posts : 79 Age : 33 Location : Norway
| Subject: Re: ua2 Rumours Thu 29 Jan 2009 - 12:13 | |
| You played the umbs in a game? | |
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Master Glenn Sergeant Major
Number of posts : 347 Location : The Netherlands
| Subject: Re: ua2 Rumours Thu 29 Jan 2009 - 22:16 | |
| Just ask someone who got admin rights for a host bot (KKC, EasyFrag02, Master_Glenn). They can switch all places in the game lobby. | |
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NetromNaj Sergeant
Number of posts : 79 Age : 33 Location : Norway
| Subject: Re: ua2 Rumours Fri 30 Jan 2009 - 1:32 | |
| That sounds awesome, although do you still get experience for stuff? I've had Easyfrag host some games for me, but I haven't seen him for a while | |
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Spoprockel Sergeant Major
Number of posts : 311 Age : 36 Location : Austria
| Subject: Re: ua2 Rumours Fri 30 Jan 2009 - 2:09 | |
| It's not that awsome. Those dam umb units still receive move commands from the ai, so you can't send them to patrol a certain area, also if you select a group its all fucked up with the different skills, everytime you gotta search for the dam umb with the frags...
And imagine smart umb flamers who don't stand still when theyr shield is activated, but rush the hill and kill everyone with flame burst ^^
Very hard for all the other players, can be quite frustrating.
Has anyone any explanation why umb tanks hit explosive charges when they come close? If they got true sight, why don't other units with true sight shoot them instead of butting them? | |
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splitopen Captain
Number of posts : 961
| Subject: Re: ua2 Rumours Fri 30 Jan 2009 - 6:36 | |
| Riflebutt can target wards, bullets cannot. (Yes, EC is a ward) | |
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Spoprockel Sergeant Major
Number of posts : 311 Age : 36 Location : Austria
| Subject: Re: ua2 Rumours Fri 30 Jan 2009 - 10:20 | |
| So why can the dam tank shoot it? Another case of cheating umb units... | |
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Jollersmart Colonel
Number of posts : 1912 Age : 33 Location : Sweden
| Subject: Re: ua2 Rumours Fri 30 Jan 2009 - 10:54 | |
| Intentional or overlooked by illidan perhaps. Tanks have an attack type of their own and each attack type can be set to be allowed to hit wards or not. bullets aren't but obviously tank rounds are. It makes sense that u can take out explosives with a tank really. | |
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Spoprockel Sergeant Major
Number of posts : 311 Age : 36 Location : Austria
| Subject: Re: ua2 Rumours Sat 31 Jan 2009 - 1:52 | |
| It would make sense if there was some kind of scout class with mine detectors, but tanks are supposed to get screwed by mines | |
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Legendel Major
Number of posts : 1258 Age : 34 Location : Ipswich
| Subject: Re: ua2 Rumours Sat 31 Jan 2009 - 1:56 | |
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splitopen Captain
Number of posts : 961
| Subject: Re: ua2 Rumours Sat 31 Jan 2009 - 2:04 | |
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Herbmaster Lt Colonel
Number of posts : 1420 Location : UK
| Subject: Re: ua2 Rumours Sat 31 Jan 2009 - 4:27 | |
| this thread ia about ua2 rumours but its turning into a debate of things so lets get back to it..... rumours clan ua2 is having new chief | |
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